Difference between revisions of "Dark Monk's Key"
J McKalling (Talk | contribs) |
J McKalling (Talk | contribs) m (J McKalling moved page Dark Monk's key to Dark Monk's Key) |
(No difference)
|
Latest revision as of 15:48, 29 December 2012
This article has been imported [list all] from the old Twinsunica directly, and might need a (further) rewrite. |
Dark Monk's Key | |
---|---|
Type |
Key [list all] |
Critical |
Yes [list all] |
Magical |
No [list all] |
Unique |
Yes [list all] |
Adventure | |
Item | |
Upgrades |
Final-state [list all] |
Position | |
Effect |
Grants Access [list all] (one) |
Combat | |
Combattype |
None [list all] |
Powerlevel |
Magic Level Fire [list all] |
Dark Monk's Key is the key required to commence the celebration of Dark Monk. According to the Zeelichian prophecy, this key should be placed on an altar in Dark Monk's Temple at Celebration Island, which would cause Dark Monk's Statue to rise out of the volcano.
The key is comprised of the four fragments of the four Esmer races: the Sups, the Francos, the Wannies and the Mosquibees.
After Twinsen retrieves all four key fragments, he unites them to obtain Dark Monk's key. Upon completing this quest, he also receives the last level of magic, fire ball. Following Dark Monk's prophecy and other rumors that he heard, Twinsen travels to the Island of the Celebration. Once there, he enters the Temple of Dark Monk and places the key on an alter that is surrounded by the four statues of the Esmer races. The giant statue of the God then rises up from the volcano.
When Twinsen exits the temple, he encounters Dr. FunFrock, who turns out to having been impersonating Dark Monk.