Difference between revisions of "Proto-Pack"

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[[Image:Protopack.gif|right]]
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{{twinsunica import}}{{Infobox Item
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|image=Protopack.gif
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|type=equipment
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|critical=yes
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|magical=no
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|unique=yes
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|lba1=yes
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|lba2=yes
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|upgrades=yes
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|rowposition=3
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|columnposition=2
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|effect=grants access
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|effectamount=some
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|purpose=
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|combattype=none
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|powerlevel=none
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|rate=none
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|range=none
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|damage=none
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}}
  
{{Quote|
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The '''Proto-Pack''' is a small reactor that goes upon a person's back, and practically enables the person to fly a few inches above the ground.
Quote=It was designed by Jerome Baldino. In order to fly above water, you must approach at a low angle. Otherwise, you will sink with your Proto-Pack.|
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Character=Official description, Twinsen's second adventure}}
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==Description==
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==During FunFrock's Reign==
As [[Jerome Baldino]] explained to [[Twinsen]] when they first met, the '''Proto-Pack''' is a small reactor that goes upon one's back, and practically enables the person flying a few inches above the ground. As this is really a one-of-a-kind device, it is considered extremely powerful, and the owner of which can truly use it for his own advantage.
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The Proto-Pack was built by [[Jerome Baldino]] in [[Jerome Baldino's residence (Proxim-City)|his laboratory]] in [[Proxim-City]]. When [[Twinsen]] reaches his house, Baldino is just about to finish working on it. He tells Twinsen that to fine tune the motor's power, he needs a rehostat like the ones found in [[hair dryer]]s. After Twinsen gets Baldino a hairdryer, he is able to finish working on it, and even pays Twinsen 10 [[kash]]es to test it.
  
The process of making the proto-pack was kept secret by Baldino, and it is unknown how he built the device. All that is known, is that in order to fine tune to motor's power, a rehostat like the ones found in [[hairdryer|hairdryers]] is needed.
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The main use Twinsen has for the Proto-Pack in [[LBA 1]] is at the [[Maritime Museum]] of [[Proxima Island]]. Since the alarm of the museum is on, Twinsen must use the Proto-Pack, as the slightest step on the floor would sound the alarm. After flying his way to [[LeBorgne]]'s treasure at the end of the museum, Twinsen is eventually able to steal the [[Ancestral Key]], and exit the museum before anyone notices.
  
The Proto-Pack that was used in Twinsen's adventures is red coloured, with a dark-grey base. It is rather small, and suits perfectly to the back of an average [[quetch]]. No usage of other species was reported on the Proto-Pack, though.
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Another use for the Proto-Pack in the first game is on [[Peg-Leg street]] at [[Principal Island]]. As [[Julia]] and [[Beatrice]] explain to him, Twinsen has to fly to the small island nearby the street, and thus get the [[clover box]] that is there.
  
==Role in Twinsen's aadventures==
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Another two useful places for the Proto-Pack are the mooring point of [[Desert Island]], where Twinsen can use it in order to get straight to the mainland and back (as opposed to jumping from rock to rock), and on [[Dino-Fly Street]] at [[Tippett Island]], trying to avoid the giant [[crab]] swimming in the water.
Looking for the desired treausre of [[LeBorgne]] during his first adventure, Twinsen has arrived to [[Proxima Island]], where he met, for the first time, the scientist [[grobo]] Jerome Baldino. Jerome has introduced himself to Twinsen as a creator of "miscellaneous Gadgets and inventions", and told the quetch about his latest invention: the Proto-Pack. After obtaining a hairdryer, on Baldino's request, Twinsen was awarded with the Proto-Pack, along with 10 [[kashes]] he receievd for testing it.
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The main use Twinsen had for the Proto-Pack, was at the [[Maritime Museum]] of Proxima Island. Since the alarm of the museum was on, Twinsen must have used the Proto-Pack, as the slightest step on the floor would sound the alarm, and in to time two [[clones]] would come there to beat him. After flying his way to the treasure at the end of the museum, Twinsen was eventually able to steal the [[Key to the Heir's room|key]], and exit the museum before anyone noticed.
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==During Twinsen's Odyssey==
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Some time between the events of the two games, Twinsen gave the Proto-Pack back to Baldino, who started working on improving it. Before Baldino leaves to [[Emerald Moon]], he leaves the Proto-Pack for Twinsen in the [[baggage claim]] building in [[Citadel Island]].
  
Another use for the Proto-Pack in the first adventure, was on [[Peg-Leg street]] at [[Principal Island]]. As [[Julia]] and [[Beatrice]] explained to him, Twinsen had to fly to the small island nearby the street, and thus get the [[clvoer box]] that was there.
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In the baggage claim, Twinsen has to solve a couple of puzzles that include directing a crate-mover and pushing the Proto-Pakc's crate along the lane, before the [[Baggage Claim Owner|grobo in charge of the Baggage Claim]] can open the box for him.
  
Abother two useful places for the Proto-Pack were [[Desert Island]]'s mooring point, where Twinsen used it in order to get straight to the mainland and back (as opposed to jumping from rock to rock), and in [[Dino-Fly Street]] at [[Tippett Island]], trying to avoid the giant crab swimming in the water.
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Twinsen first needs the Proto-Pack in order to reach the [[Pearl of Incandescence]], as the spikes in the [[Cave of the Pearl of Incandescence|cave where the pearl is]] do not enable him to reach it. Twinsen also uses the Proto-Pack in the [[Esmer Base]] on Desert Island, to hover over an electrical conveyor there, that fries him otherwise.
  
After the end of his first adventure, Twinsen gave the Proto-Pack back to Baldino, most likely because he thought he won't need it any more. Either way, Jerome has promised the quetch to fix and improve the Proto-Pack, and enable it to fly even higher.
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When Twinsen and Baldino crash on [[Zeelich]], Baldino asks Twinsen to get him a [[can of gazogem]], so that he can upgrade the Proto-Pack into a [[Super-Jetpack]]. Even though he is displeased with the request, as he is in a hurry to reach [[Island CX]], Twinsen eventually needs the improved Jetpack, and thus goes get the gazogem.
  
However, it did take some time in Twinsen's second adventure until he managed to get the Proto-Pack. Only when he had to get the [[pearl of incandescence]] was he required to use this flying machine, as the spikes in the [[Cave of the Pearl of Incandescence|cave where the pearl was]] did not enable him reaching the pearl. But by that time, Baldino was already far away, on the [[Emerald Moon]].
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After Baldino improves the Proto-Pack into a Super Jetpack, Twinsen can still use the normal Proto-Pack, although it is no longer necessary.
 
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Since he knew Twinsen would need the Proto-Pack sooner or later, Jerome Baldino has left it for the quetch in the [[Baggage Claim]] building at [[Lupin-Burg]]. Once there, Twinsen had to solve a couple of puzzles, that included directing a crates-mover and pushing the crate along the lane, before the grobo in charge of the Baggage Claim could open the box for him. Twinsen then had the desired Proto-Pack, and was able to get to the Pearl of Incandescence.
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Two planets later, after they crashed on [[Zeelich]], Baldino has asked Twinsen to get him a [[can of gazogem]], so that he could upgrade the Proto-Pack into a [[Super-Jetpack]]. Even though he was displeased with the request (as he was in a hurry to reach [[Island CX]]), Twinsen was eventually required to get the gazogem from the [[Gazogem Refinery]], as he needed the Super-Jetpack in order to reach [[Otringal]]'s [[Upper City]], and meet [[Johnny Rocket]] there. Once getting Jerome the gazogem can, Twinsen immediately had the Super-Jetpack, that enabled him flying both higher and faster. Twinsen could still use the normal Proto-Pack, although it was no longer necessarry.
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==Additional quotes==
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{{Quote|
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Quote=Proto-Pack. It is controlled with the arrow keys.|
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Character=Official description, Twinsen's first adventure}}
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{{Quote|
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Quote=You just found the Proto-Pack. Put it on and you'll fly a few inches above the ground.|
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Character=When Twinsen received the Proto-Pack in his second adventure}}
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{{Quote|
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Quote=I've been working on a Jet-Pack prototype for days now. It's a small reactor that harnesses onto your back and allows you to fly about. My problem is that my last test flight wreaked a bit of havoc on the garden wall. It is rather difficult to fine tune the motor's power. I need a rheostat like the one you find in a hair dryer. Do you think you can find one of those for me?|
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Character=Jerome Baldino}}
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{{Quote|
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Quote=Well it's not a Jet-Pack yet, it's still just a Proto-Pack. I would appreciate it if you could test it out to see how it works. You should be able to fly over the water if you approach it from a gently sloping beach. But don't jump! Will you test it for 10 Kashes?|
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Character=Jerome Baldino}}
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{{Quote|
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Quote=How's the Proto-Pack coming along? Keep testing, I have a bunch of calculations to finish up. And be careful when approaching water: you can only fly by coming in from a gently sloping beach.|
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Character=Jerome Baldino}}
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{{Quote|
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Quote=Hello! Twinsen? Baldino here! How are you? Looks like this transmitter works! If you swing by, I have a portable radio to give you. Also, I will have the proto-pack finished soon. It will allow you to fly in complete safety. Over.|
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Character=Jerome Baldino}}
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{{Quote|
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Quote=Of course, but I will need this gazogem sooner or later. Besides, it will allow me to transform your protopack and increase its performance.|
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Character=Jeorme Baldino}}
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{{Quote|
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Quote=Thank you, Twinsen. Now I can make us a ship that can race the comets! Anyway, here's something to turn your protopack into a superjetpack. and from now on, you can fly higher!|
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Character=Jerome Baldino}}
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{{Quote|
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Quote=No, Baldino left a little earlier for the emerald moon, where he'd noticed something was wrong. He left the proto-pack in working order downtown at the baggage claim, where you can pick it up.|
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Character=[[Zoe]]}}
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{{Quote|
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Quote=After you give it to Jerome, this can of gazogem will allow your friend to turn your proto-pack into a super-jetpack.|
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Character=Gazogem description}}
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==Related threads==
 
==Related threads==
Line 72: Line 53:
 
===Hints\Spoilers===
 
===Hints\Spoilers===
 
* {{thread|id=9100|title=Proto-pack help, lba1}}
 
* {{thread|id=9100|title=Proto-pack help, lba1}}
 +
* {{thread|id=7431|title=Found a way to make your protopack faster in LBA1}}
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* {{thread|id=7584|title=Stuck- Jet Pack}}
  
[[Category:Objects]]
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===Fan Art===
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* {{thread|id=3150|title=My first Lba image}}

Latest revision as of 17:13, 29 December 2012

  This article has been imported [list all] from the old Twinsunica directly, and might need a (further) rewrite.
Proto-Pack
Image of Proto-Pack
Type

Equipment [list all]

Critical

Yes [list all]

Magical

No [list all]

Unique

Yes [list all]

Adventure

Multiple: [list all]

Item
Upgrades

Yes [list all]

Position

Row 3 [list all] Column 2 [list all]

Effect

Grants Access [list all] (some)

Combat
Combattype

None [list all]

Powerlevel

None [list all]

The Proto-Pack is a small reactor that goes upon a person's back, and practically enables the person to fly a few inches above the ground.

During FunFrock's Reign

The Proto-Pack was built by Jerome Baldino in his laboratory in Proxim-City. When Twinsen reaches his house, Baldino is just about to finish working on it. He tells Twinsen that to fine tune the motor's power, he needs a rehostat like the ones found in hair dryers. After Twinsen gets Baldino a hairdryer, he is able to finish working on it, and even pays Twinsen 10 kashes to test it.

The main use Twinsen has for the Proto-Pack in LBA 1 is at the Maritime Museum of Proxima Island. Since the alarm of the museum is on, Twinsen must use the Proto-Pack, as the slightest step on the floor would sound the alarm. After flying his way to LeBorgne's treasure at the end of the museum, Twinsen is eventually able to steal the Ancestral Key, and exit the museum before anyone notices.

Another use for the Proto-Pack in the first game is on Peg-Leg street at Principal Island. As Julia and Beatrice explain to him, Twinsen has to fly to the small island nearby the street, and thus get the clover box that is there.

Another two useful places for the Proto-Pack are the mooring point of Desert Island, where Twinsen can use it in order to get straight to the mainland and back (as opposed to jumping from rock to rock), and on Dino-Fly Street at Tippett Island, trying to avoid the giant crab swimming in the water.

During Twinsen's Odyssey

Some time between the events of the two games, Twinsen gave the Proto-Pack back to Baldino, who started working on improving it. Before Baldino leaves to Emerald Moon, he leaves the Proto-Pack for Twinsen in the baggage claim building in Citadel Island.

In the baggage claim, Twinsen has to solve a couple of puzzles that include directing a crate-mover and pushing the Proto-Pakc's crate along the lane, before the grobo in charge of the Baggage Claim can open the box for him.

Twinsen first needs the Proto-Pack in order to reach the Pearl of Incandescence, as the spikes in the cave where the pearl is do not enable him to reach it. Twinsen also uses the Proto-Pack in the Esmer Base on Desert Island, to hover over an electrical conveyor there, that fries him otherwise.

When Twinsen and Baldino crash on Zeelich, Baldino asks Twinsen to get him a can of gazogem, so that he can upgrade the Proto-Pack into a Super-Jetpack. Even though he is displeased with the request, as he is in a hurry to reach Island CX, Twinsen eventually needs the improved Jetpack, and thus goes get the gazogem.

After Baldino improves the Proto-Pack into a Super Jetpack, Twinsen can still use the normal Proto-Pack, although it is no longer necessary.

Related threads

General

Hints\Spoilers

Fan Art