Proto-Pack

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Protopack.gif


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Description

As Jerome Baldino explained to Twinsen when they first met, the Proto-Pack is a small reactor that goes upon one's back, and practically enables the person flying a few inches above the ground. As this is really a one-of-a-kind device, it is considered extremely powerful, and the owner of which can truly use it for his own advantage.

The process of making the proto-pack was kept secret by Baldino, and it is unknown how he built the device. All that is known, is that in order to fine tune to motor's power, a rehostat like the ones found in hairdryers is needed.

The Proto-Pack that was used in Twinsen's adventures is red coloured, with a dark-grey base. It is rather small, and suits perfectly to the back of an average quetch. No usage of other species was reported on the Proto-Pack, though.

Role in Twinsen's aadventures

Looking for the desired treausre of LeBorgne during his first adventure, Twinsen has arrived to Proxima Island, where he met, for the first time, the scientist grobo Jerome Baldino. Jerome has introduced himself to Twinsen as a creator of "miscellaneous Gadgets and inventions", and told the quetch about his latest invention: the Proto-Pack. After obtaining a hairdryer, on Baldino's request, Twinsen was awarded with the Proto-Pack, along with 10 kashes he receievd for testing it.

The main use Twinsen had for the Proto-Pack, was at the Maritime Museum of Proxima Island. Since the alarm of the museum was on, Twinsen must have used the Proto-Pack, as the slightest step on the floor would sound the alarm, and in to time two clones would come there to beat him. After flying his way to the treasure at the end of the museum, Twinsen was eventually able to steal the key, and exit the museum before anyone noticed.

Another use for the Proto-Pack in the first adventure, was on Peg-Leg street at Principal Island. As Julia and Beatrice explained to him, Twinsen had to fly to the small island nearby the street, and thus get the clvoer box that was there.

Abother two useful places for the Proto-Pack were Desert Island's mooring point, where Twinsen used it in order to get straight to the mainland and back (as opposed to jumping from rock to rock), and in Dino-Fly Street at Tippett Island, trying to avoid the giant crab swimming in the water.

After the end of his first adventure, Twinsen gave the Proto-Pack back to Baldino, most likely because he thought he won't need it any more. Either way, Jerome has promised the quetch to fix and improve the Proto-Pack, and enable it to fly even higher.

However, it did take some time in Twinsen's second adventure until he managed to get the Proto-Pack. Only when he had to get the pearl of incandescence was he required to use this flying machine, as the spikes in the cave where the pearl was did not enable him reaching the pearl. But by that time, Baldino was already far away, on the Emerald Moon.

Since he knew Twinsen would need the Proto-Pack sooner or later, Jerome Baldino has left it for the quetch in the Baggage Claim building at Lupin-Burg. Once there, Twinsen had to solve a couple of puzzles, that included directing a crates-mover and pushing the crate along the lane, before the grobo in charge of the Baggage Claim could open the box for him. Twinsen then had the desired Proto-Pack, and was able to get to the Pearl of Incandescence.

Two planets later, after they crashed on Zeelich, Baldino has asked Twinsen to get him a can of gazogem, so that he could upgrade the Proto-Pack into a Super-Jetpack. Even though he was displeased with the request (as he was in a hurry to reach Island CX), Twinsen was eventually required to get the gazogem from the Gazogem Refinery, as he needed the Super-Jetpack in order to reach Otringal's Upper City, and meet Johnny Rocket there. Once getting Jerome the gazogem can, Twinsen immediately had the Super-Jetpack, that enabled him flying both higher and faster. Twinsen could still use the normal Proto-Pack, although it was no longer necessarry.

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