Twinsen

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Description

Twinsen is a young quetch from Citadel Island, Twinsun. He received praise and fame for freeing Twinsun from the evil dictator FunFrock during his first adventure, and saving Twinsun from destruction as well as ridding Zeelich from Dark Monk's curse during his second adventure.

Twinsen is the last person in a secret line of heirs. This line was so secret, that Twinsen himself did not know about this until the need came up for the heir to rise up and fight against the tyrant (FunFrock), as forespoken in the prophecy described in the Book of Bù.

Twinsen when meeting Sendell

Character

Because of his adventures and quests for the greater good, Twinsen is well known for his courage among the people on both planets, but he remains a modest and friendly attitude. He stands up for the common people, as he has the strong urge in his blood to stand up against injustice, a common trait amongst the line of heirs.

Some might say that before and during Twinsen's first adventure, Twinsen was rather shy and perhaps softer. He became more talkative and verbal around the time his second adventure started.

Twinsen's appearance is marked by his blue magical tunic, Sendell's Medallion and his Magic Ball. This was his default attire throughout most of both his adventures.

Relations

Together with his girlfriend Zoé, Twinsen has one baby son Arthur, who was born right after peace between Zeelich and Twinsun was regained and the Emerald Moon was pushed back.

Twinsen had many ancestors, one of which is Hégésippe. Not much is known about him, and virtually nothing about the other ancestors.

Some of Twinsen's closest friends include Jerome Baldino and Dino-Fly.

Twinsen is able to communicate with [[Sendell] from anywhere, even from Zeelich, by means of the [[Ball of Sendell] which he retrieved during his second adventure. He has also met in person with a physical representation of Sendell twice; at the end of both his adventures, the first of which together with Zoé.


Skills

Twinsen is known for his wide arrangement of athletic moves, magic skills, and the capability to handle a large amount of different weapons and vehicles.

Athletics

Some observative people on Twinsun and Zeelich have noticed that Twinsen has four basic modes of movement. Each of the most important movements within these modes are:

  • Walking, talking
  • Running, jumping
  • Punching and kicking
  • Sneaking, crouching

Magic skills and Magic Ball

Twinsen went through the four stages of magic throughout the first adventure: Yellow, Green, Red and Fire. This was possible by retrieving respectively the Magic Ball itself, Sendell's Medallion, the Book of Bù and a vial of water from the Clear Water lake.

Between his first and second adventure, Twinsen mostly dislearned his magic skills, and the Magic Ball degraded back to yellow. After the need arose to use it again, he gradually regained his magic skills throughout his second adventure.

Handling weapons

Apart from his bare fists and feet, Twinsen came across and used many weapons during his adventures.

Handling vehicles

Summary of vehicles

File:Twinsen painting.gif
A painting of Twinsen, hanging on a wall in Miss Bloop's Private Museum

Twinsen's adventures

Twinsen's first adventure is a global phrase indicating the flow of events around Twinsen from being captured and thrown in the Citadel Island citadel until overthrowing FunFrock and retrieving Zoé.

Twinsen's second adventure indicates the events that happened between the great storm and the primary landings of the Zeelichians, and the pushing back of the Emerald Moon with help from Sendell.


Related threads

General

Hints\Spoilers

Fan art

External links

Fan art