Difference between revisions of "Key"
From Twinsuniverse
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{{twinsunica import}}{{Infobox Item | {{twinsunica import}}{{Infobox Item | ||
| − | |image= | + | |image=Key1.gif |
|type=bonus | |type=bonus | ||
|critical=yes | |critical=yes | ||
Latest revision as of 13:49, 30 December 2012
| This article has been imported [list all] from the old Twinsunica directly, and might need a (further) rewrite. |
| Key | |
|---|---|
| Type |
Bonus [list all] |
| Critical |
Yes [list all] |
| Magical |
No [list all] |
| Unique |
No [list all] |
| Adventure |
Multiple: [list all] |
| Item | |
| Upgrades |
No [list all] |
| Effect |
Grants Access [list all] (some) |
| Combat | |
| Combattype |
None [list all] |
| Powerlevel |
None [list all] |
Keys are used for opening doors and gates. Twinsen usually obtains them by either searching in plants or garbage bins, or by killing a guard keeping the key. He can take a key by either walking over it, or by throwing his Magic Ball at it, as it is attracted to keys.
If Twinsen goes out of a room, he loses all the keys in his possesion, regardless of whether the door he passes requires a key or not. The number of keys Twinsen has is indicated in the behavior menu.