Difference between revisions of "Bersimon"

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'''Bersimon''', often referred to as '''The Weather Wizard''' is a weather wizard who lives in a [[Weather Wizard tent|tent]] on the [[cliffs]] of [[Citadel Island]]. He is a fully qualified wizard, who graduated from the [[School of Magic]].
 
'''Bersimon''', often referred to as '''The Weather Wizard''' is a weather wizard who lives in a [[Weather Wizard tent|tent]] on the [[cliffs]] of [[Citadel Island]]. He is a fully qualified wizard, who graduated from the [[School of Magic]].
  
The Weather Wizard is the only one capable of chasing the [[storm]] that prevents [[Twinsen]] from going to [[Desert Island]]. However, he has to stand at a high point in order to utter a conjuration, and the [[lighthouse]] is the only available place at the island. After Twinsen freed [[Raph]], the lighthouse keeper, Bersimon is able to stop the storm. Then, finally capable of landing, the [[Esmer]]s come.
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The Weather Wizard spends most of his time, frantic about the missing lighthouse keeper and his boiling cauldron. He informs [[Twinsen]] that he cannot stop the storm until he gains access to the lighthouse but the lighthouse keeper is nowhere to be found.
  
Bersimon also once hid [[Sendell's Ball]] in a cage of ice in the [[Citadel Island sewers|sewers]]. He already made a potion, which only needed a [[pearl of incandescence]] to become ready for use, for freeing the ball.
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A poster on his wall says Bersimon has reached the rank of Grand Master of sea winds and tornadoes. The Weather Wizard is thereby the only one capable of dispursing the [[storm]] that prevents [[Twinsen]] from going to [[Desert Island]]. However, he has to stand at a high point in order to utter a conjuration, and the [[lighthouse]] is the only available place at the island. After Twinsen frees [[Raph]], the lighthouse keeper, Bersimon will be able to stop the storm. Then, finally capable of landing, the [[Esmer]]s will land on the planet.
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Bersimon also once hid [[Sendell's Ball]] in a cage of ice in the [[Citadel Island sewers|sewers]]. He already made a potion, which only needs a [[Pearl of Incandescence]] to become ready for use, for freeing the ball.
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{{spoiler|{{list
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|After Raph is rescued, the Weather Wizard takes Twinsen and [[Zoé]] to the top of the lighthouse and disperses the storm.
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|Later, when Twinsen seeks his advice, he's gone from his tent and leaves Twinsen a note with instructions to finish the [[Ring of Lightning|spell]] he is working on.}}}}
  
 
==Related threads==
 
==Related threads==
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<!-- remove these category links when they're all automated by categorizers...
 
<!-- remove these category links when they're all automated by categorizers...
[[Category:Rabbibunnies]]
 
[[Category:Male characters]]
 
[[Category:Average characters]]
 
[[Category:Adult characters]]
 
 
[[Category:Citadel Island inhabitants]]
 
[[Category:Citadel Island inhabitants]]
[[Category:Good]]
 
 
[[Category:Key characters]] -->
 
[[Category:Key characters]] -->

Latest revision as of 16:03, 21 July 2013

  This article has been imported [list all] from the old Twinsunica directly, and might need a (further) rewrite.
Bersimon
Character Portrait of Bersimon
Race

Rabbibunny [list all]

Gender

Male [list all]

Size

Average [list all]

Age

Adult [list all]

Magical

Yes [list all]

Adventure

Twinsen's Odyssey [list all]

Character
Alignment

Sendell [list all]

Occupation

Weather Wizard

Bersimon, often referred to as The Weather Wizard is a weather wizard who lives in a tent on the cliffs of Citadel Island. He is a fully qualified wizard, who graduated from the School of Magic.

The Weather Wizard spends most of his time, frantic about the missing lighthouse keeper and his boiling cauldron. He informs Twinsen that he cannot stop the storm until he gains access to the lighthouse but the lighthouse keeper is nowhere to be found.

A poster on his wall says Bersimon has reached the rank of Grand Master of sea winds and tornadoes. The Weather Wizard is thereby the only one capable of dispursing the storm that prevents Twinsen from going to Desert Island. However, he has to stand at a high point in order to utter a conjuration, and the lighthouse is the only available place at the island. After Twinsen frees Raph, the lighthouse keeper, Bersimon will be able to stop the storm. Then, finally capable of landing, the Esmers will land on the planet.

Bersimon also once hid Sendell's Ball in a cage of ice in the sewers. He already made a potion, which only needs a Pearl of Incandescence to become ready for use, for freeing the ball.


Spoiler:

  • After Raph is rescued, the Weather Wizard takes Twinsen and Zoé to the top of the lighthouse and disperses the storm.
  • Later, when Twinsen seeks his advice, he's gone from his tent and leaves Twinsen a note with instructions to finish the spell he is working on.


Related threads

General