Difference between revisions of "Key"
From Twinsuniverse
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| − | + | {{twinsunica import}}{{Infobox Item | |
| + | |image=Key1.gif | ||
| + | |type=bonus | ||
| + | |critical=yes | ||
| + | |magical=no | ||
| + | |unique=no | ||
| + | |lba1=yes | ||
| + | |lba2=yes | ||
| + | |upgrades=no | ||
| + | |rowposition=none | ||
| + | |columnposition=none | ||
| + | |effect=grants access | ||
| + | |effectamount=some | ||
| + | |purpose= | ||
| + | |combattype=none | ||
| + | |powerlevel=none | ||
| + | |rate=none | ||
| + | |range=none | ||
| + | |damage=none | ||
| + | }} | ||
| − | '''Keys''' are used for opening doors and gates. [[Twinsen]] usually obtains them by either searching in plants or garbage bins, or by killing a guard keeping the key. He can take a key by either walking over it, or by throwing his [[ | + | '''Keys''' are used for opening doors and gates. [[Twinsen]] usually obtains them by either searching in plants or garbage bins, or by killing a guard keeping the key. He can take a key by either walking over it, or by throwing his [[Magic Ball]] at it, as it is attracted to keys. |
| − | If Twinsen goes out of a room, he loses all the keys in his possesion, regardless of whether the door he passes requires a key or not. The number of keys Twinsen has is indicated in the [[ | + | If Twinsen goes out of a room, he loses all the keys in his possesion, regardless of whether the door he passes requires a key or not. The number of keys Twinsen has is indicated in the [[behavior menu]]. |
==Related threads== | ==Related threads== | ||
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===Fan Art=== | ===Fan Art=== | ||
* {{post|id=112171|title=Lba3}} | * {{post|id=112171|title=Lba3}} | ||
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Latest revision as of 13:49, 30 December 2012
| This article has been imported [list all] from the old Twinsunica directly, and might need a (further) rewrite. |
| Key | |
|---|---|
| Type |
Bonus [list all] |
| Critical |
Yes [list all] |
| Magical |
No [list all] |
| Unique |
No [list all] |
| Adventure |
Multiple: [list all] |
| Item | |
| Upgrades |
No [list all] |
| Effect |
Grants Access [list all] (some) |
| Combat | |
| Combattype |
None [list all] |
| Powerlevel |
None [list all] |
Keys are used for opening doors and gates. Twinsen usually obtains them by either searching in plants or garbage bins, or by killing a guard keeping the key. He can take a key by either walking over it, or by throwing his Magic Ball at it, as it is attracted to keys.
If Twinsen goes out of a room, he loses all the keys in his possesion, regardless of whether the door he passes requires a key or not. The number of keys Twinsen has is indicated in the behavior menu.