Difference between revisions of "Template:Infobox Enemy/damage"

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(added infobox)
 
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<includeonly>
 
<includeonly>
 
{{#switch: {{lc:{{{1|}}}}}
 
{{#switch: {{lc:{{{1|}}}}}
| little = {{categorizer|category=Weak enemies|label=Little|display=infobox|nocat={{{nocat|false}}}}}
+
| little = {{categorizer|category=Weak enemies|label=Little|nocat={{{nocat|false}}}}}
| medium = {{categorizer|category=Medium damage enemies|label=Medium|display=infobox|nocat={{{nocat|false}}}}}
+
| medium = {{categorizer|category=Medium damage enemies|label=Medium|nocat={{{nocat|false}}}}}
| high = {{categorizer|category=Strong enemies|label=High|display=infobox|nocat={{{nocat|false}}}}}
+
| high = {{categorizer|category=Strong enemies|label=High|nocat={{{nocat|false}}}}}
| huge = {{categorizer|category=Powerful enemies|label=Huge|display=infobox|nocat={{{nocat|false}}}}}
+
| huge = {{categorizer|category=Powerful enemies|label=Huge|nocat={{{nocat|false}}}}}
 
| {{maintenance task|nocat={{{nocat|false}}}
 
| {{maintenance task|nocat={{{nocat|false}}}
 
     |category=Enemies of unknown damage
 
     |category=Enemies of unknown damage
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     |label=''unknown''
 
     |label=''unknown''
 
     |reason=The '''damage''' parameter specifies {{#if:{{{1|}}}|'{{lc:{{{1|}}}}}' (unknown)| no value}} }}
 
     |reason=The '''damage''' parameter specifies {{#if:{{{1|}}}|'{{lc:{{{1|}}}}}' (unknown)| no value}} }}
}}</includeonly><noinclude>
+
}}</includeonly><noinclude>{{Infobox Template
 +
|purpose=infobox
 +
|singletag=no
 +
|multiline=no
 +
|gamerelated=yes
 +
|suppressible=recursively
 +
|choice=single
 +
|cat1=Weak enemies!little
 +
|cat2=Medium damage enemies!medium
 +
|cat3=Strong enemies!high
 +
|cat4=Powerful enemies!huge
 +
|cat5=Enemies of unknown damage!''unknown''!maintenance
 +
|var1=
 +
}}
 +
 
 
This template offers a multiple choice for defining the damage category of an (enemy) article. It can also automatically categorize a page under that category.
 
This template offers a multiple choice for defining the damage category of an (enemy) article. It can also automatically categorize a page under that category.
  
 
==Parameters==
 
==Parameters==
* The selected damage from the following values (no parameter name and values are case insensitive):
+
# The selected damage from the following values (no parameter name and values are case insensitive):
*# ''little''
+
#* ''little''
*# ''medium''
+
#* ''medium''
*# ''high''
+
#* ''high''
*# ''huge''
+
#* ''huge''
*# any other (non)empty value defaults to: ''unknown''
+
#* any other (non)empty value defaults to: ''unknown''
 
* '''nocat''': Whether or not to suppress categorization under the chosen category (defaults to false, which means auto categorization).
 
* '''nocat''': Whether or not to suppress categorization under the chosen category (defaults to false, which means auto categorization).
  
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This would render the same result as the first example above, but would not automatically categorize under [[:Category:Weak enemies]]. This feature works both on valid values and the maintenance task mentioned above.
 
This would render the same result as the first example above, but would not automatically categorize under [[:Category:Weak enemies]]. This feature works both on valid values and the maintenance task mentioned above.
  
[[Category:Categorizers|enemy]]
 
 
</noinclude>
 
</noinclude>

Latest revision as of 17:19, 6 June 2014

Infobox Enemy/damage
Purpose

Infobox [list all]

Single tag

No [list all]

Multi-line

No [list all]

Protected

No [list all]

Game related

Yes [list all]

Categorization
Suppressible

Recursively [list all]

Choice

Single category [list all]

Categories

Multiple: [list all]

Variables
Names

none [list all]

Subpages

This template offers a multiple choice for defining the damage category of an (enemy) article. It can also automatically categorize a page under that category.

Parameters

  1. The selected damage from the following values (no parameter name and values are case insensitive):
    • little
    • medium
    • high
    • huge
    • any other (non)empty value defaults to: unknown
  • nocat: Whether or not to suppress categorization under the chosen category (defaults to false, which means auto categorization).


Note: more category values should be discussed on the discussion page.

Syntax

{{Infobox Enemy/damage|value}}

Examples

Any of the above values may be used like this:

{{Infobox Enemy/damage|little}}
{{Infobox Enemy/damage|medium}}
{{Infobox Enemy/damage|high}}
{{Infobox Enemy/damage|huge}}
Little [list all]
Medium [list all]
High [list all]
Huge [list all]


The case of the value is not important:

{{Infobox Enemy/damage|hUGe}}
Huge [list all]


You may also leave the "damage" undefined (which would raise the Enemies of unknown damage maintenance task) by not specifying any valid value, so these all have the same result:

{{Infobox Enemy/damage}}
{{Infobox Enemy/damage|}}
{{Infobox Enemy/damage|totalloss}}
{{Infobox Enemy/damage|invulnerable}}
{{Infobox Enemy/damage|yes}}
unknown [list all]


The nocat parameter may be used to suppress automatic categorization like this (any value will do):

{{Infobox Enemy/damage|little|nocat=true}}

This would render the same result as the first example above, but would not automatically categorize under Category:Weak enemies. This feature works both on valid values and the maintenance task mentioned above.