Template:Infobox Enemy/damage

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Infobox Enemy/damage
Purpose

Infobox [list all]

Single tag

No [list all]

Multi-line

No [list all]

Protected

No [list all]

Game related

Yes [list all]

Categorization
Suppressible

Recursively [list all]

Choice

Single category [list all]

Categories

Multiple: [list all]

Variables
Names

none [list all]

Subpages

This template offers a multiple choice for defining the damage category of an (enemy) article. It can also automatically categorize a page under that category.

Parameters

  1. The selected damage from the following values (no parameter name and values are case insensitive):
    • little
    • medium
    • high
    • huge
    • any other (non)empty value defaults to: unknown
  • nocat: Whether or not to suppress categorization under the chosen category (defaults to false, which means auto categorization).


Note: more category values should be discussed on the discussion page.

Syntax

{{Infobox Enemy/damage|value}}

Examples

Any of the above values may be used like this:

{{Infobox Enemy/damage|little}}
{{Infobox Enemy/damage|medium}}
{{Infobox Enemy/damage|high}}
{{Infobox Enemy/damage|huge}}
Little [list all]
Medium [list all]
High [list all]
Huge [list all]


The case of the value is not important:

{{Infobox Enemy/damage|hUGe}}
Huge [list all]


You may also leave the "damage" undefined (which would raise the Enemies of unknown damage maintenance task) by not specifying any valid value, so these all have the same result:

{{Infobox Enemy/damage}}
{{Infobox Enemy/damage|}}
{{Infobox Enemy/damage|totalloss}}
{{Infobox Enemy/damage|invulnerable}}
{{Infobox Enemy/damage|yes}}
unknown [list all]


The nocat parameter may be used to suppress automatic categorization like this (any value will do):

{{Infobox Enemy/damage|little|nocat=true}}

This would render the same result as the first example above, but would not automatically categorize under Category:Weak enemies. This feature works both on valid values and the maintenance task mentioned above.