Template:Infobox Enemy/requires
| Infobox Enemy/requires | |
|---|---|
| Purpose |
Infobox [list all] |
| Single tag |
No [list all] |
| Multi-line |
No [list all] |
| Protected |
No [list all] |
| Game related |
Yes [list all] |
| Categorization | |
| Suppressible |
Recursively [list all] |
| Choice |
Single category [list all] |
| Categories |
Multiple: [list all] |
| Variables | |
| Names |
none [list all] |
| Subpages | |
This template offers a multiple choice for defining the requirement category of an (enemy) article. It can also automatically categorize a page under that category.
Parameters
- The selected requirement from the following values (no parameter name and values are case insensitive):
- none
- yellow
- green
- red
- fire
- any other (non)empty value defaults to: unknown
- nocat: Whether or not to suppress categorization under the chosen category (defaults to false, which means auto categorization).
Note: more category values should be discussed on the discussion page.
Syntax
{{Infobox Enemy/requires|value}}
Examples
Any of the above values may be used like this:
{{Infobox Enemy/requires|none}}
{{Infobox Enemy/requires|yellow}}
{{Infobox Enemy/requires|green}}
{{Infobox Enemy/requires|red}}
{{Infobox Enemy/requires|fire}}
- None [list all]
- Magic Level Yellow [list all]
- Magic Level Green [list all]
- Magic Level Red [list all]
- Magic Level Fire [list all]
The case of the value is not important:
{{Infobox Enemy/requires|grEEn}}
- Magic Level Green [list all]
You may leave the "requirement" undefined (which would raise the Enemies with an unknown requirement maintenance task) by not specifying any valid value, so these all have the same result:
{{Infobox Enemy/requires}}
{{Infobox Enemy/requires|}}
{{Infobox Enemy/requires|blue}}
{{Infobox Enemy/requires|kashes}}
{{Infobox Enemy/requires|ultraviolet}}
- unknown [list all]
The nocat parameter may be used to suppress automatic categorization like this (any value will do):
{{Infobox Enemy/requires|none|nocat=true}}
This would render the same result as the first example above, but would not automatically categorize under Category:Easy enemies. This feature works both on valid values and the maintenance task mentioned above.