Magic Ball

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Revision as of 04:47, 15 March 2007 by Morshem (Talk)

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Description

The magic ball is, as the name suggests, a ball that stores a great deal of magic. This ball bounces a couple of times if it doesn't hit any enemy, and then automatically returns to the owner. The magic ball needs the Ancestral Tunic to function, since it is the primary source of magic. This weapon upgrades along with the owner's magic level.

The color of the magic ball indicates the possessor's current level of magic. The magic levels are, from weakest to strongest: yellow, green, red and fire. To increase the magic level, one needs to recover magical items, one for each level. For a further description, read below.

Everytime one throws the magic ball, it uses some magic points. If the person is out of magic points, the ball can still be thrown, but it won't bounce any more, which dramatically decreases the ball range and functionality.

The ball can be used for some special functions. Firstly, the trajectory of the ball can be altered by changing the "behaviour" (movement mode). In discreet mode, for example, the ball is thrown higher instead of far. This is handy for reaching switches that can't be reached otherwise. Second, the magic ball can retrieve keys; if there's a key somewhere in the current scene, throwing the magic ball at it will pick it up and return it to the owner.

Role in Twinsen's adventures

The magic ball was Twinsen's primary ranged weapon in his two adventures. Due to its great functionality and powerful shots, this weapon was most used by Twinsen in both his adventures. Not only as a weapon, but also to reach switches and retrieve keys.

The four items Twinsen had to obtain in his two adventures in order to get a higher level of magic were:

Twinsen's first adventure:

Twinsen's second adventure:

Additional quotes

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Related threads

General

Fan Art

External links

Fan Art