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  • ...Annie|wannie who works as a maid]] at [[Mr. Monk]]'s [[Mr. Lemoine's house|house]]. She will teach whoever is interested the [[Ferryman's Song]], which is t ==Role in Twinsen's adventure==
    3 KB (538 words) - 17:09, 20 February 2013
  • ...land of the Francos]]. It has a small den next to [[Roger de la Fontaine's house]]. The only thing it says is "Biddy Biddy". The [[dog]] that lives on the i ...the local franco [[kindergarten]] tells [[Twinsen]] it took the key to his house. Following the owl, Twinsen arrives to his nest, where he finds the [[Burge
    1 KB (189 words) - 19:12, 3 February 2013
  • ...in-Burg]], enforcing surveillance. It was also used to destroy [[Twinsen's house]]. There are also tanks guarding FunFrock's fortresses, or the [[Okojo Pass
    1 KB (174 words) - 22:16, 17 December 2012
  • ...te [[LeBorgne]]. This story is scribed on runes at a cave near [[Twinsen's House]].
    672 B (99 words) - 19:18, 18 December 2012
  • ...left for him by his ancestors in the room underneath [[Twinsen's house|his house]] on [[Citadel Island]]. The [[Ancestral Key|key]] to this room, however, h
    2 KB (369 words) - 01:37, 30 December 2012
  • |character=FunFrock's Reign{{!}}Relentless: Twinsen's Adventure (introduction)}} ...the path, and looking after him. Finally, he reached [[Twinsen's house|his house]], where he was reunited with his girlfriend, [[Zoé]], but not for long...
    9 KB (1,437 words) - 16:14, 30 December 2012
  • ...ical tunic was kept for centuries upon centuries in a secret closet at the house of the Heir's acnestors, and kept it safe for the time when the Chosen One ...the [[Magic Ball]], which was also kept in the secret closet at The Heir's house, these two magical items make together an extremely powerful combination, w
    4 KB (589 words) - 12:42, 27 December 2012
  • ...Sendell]], and describes clearly the events that post factum did happen at Twinsen's adventure: ...hen tells Twinsen about the Legend, and sends him to [[Twinsen's house|his house]] to continue his quest.
    3 KB (577 words) - 21:06, 2 June 2014
  • ...[Legend of Sendell|The Heir]] by his ancestors in a secret cave behind his house. It enables breaking open the seals of [[Sendell]], thus leading to new pla ...l's Medallion]], in a locked room in the cave behind [[Twinsen's house|his house]], to which he can enter after retrieving [[Key to the Heir's room|LeBorgne
    2 KB (307 words) - 14:48, 30 December 2012
  • |character=Official description, Twinsen's first adventure}} ==Role in Twinsen's adventures==
    6 KB (942 words) - 18:25, 11 January 2013
  • ..._darts_in_his_basement.jpg|right|thumb|250px|Twinsen facing 3 darts in his house]] ...ry little in the game. He first finds three darts in [[Twinsen's house|his house]], where he can throw on either the nearby darts baord or [[FunFrock]]'s bu
    1 KB (243 words) - 00:21, 28 December 2012
  • ...Key''' is a key that opens the locked room in the cave behind [[Twinsen's house]]. ...amily must have left information for him in his house. Twinsen goes to his house, where he finds the secret cave near it. Reading the sign outside the locke
    2 KB (302 words) - 21:05, 2 June 2014
  • ...a Fontaine|burgermaster]]'s cupboard at [[Roger de la Fontaine's house|his house]]. This cupboard contained the [[Burgermaster's Notes|instructions]] on how ...e den of a clockwork [[owl]], that enables him to open the cupboard at the house of Roger de la Fontaine's brother. There, he finds descriptive instructions
    1 KB (164 words) - 16:27, 29 December 2012
  • ...], or from the nearby [[Port Ludo bazaar|bazaar]] for 50 [[kash]]es. After Twinsen's neighbour receives the acid, he uses it to restore the map, which reveals a ...m the [[racer]] in [[Von Kournil Tour]] that it is possible to boost his [[Twinsen's car|car]] with gallic acid, although this does not appear in the game.
    1 KB (223 words) - 17:30, 21 July 2013
  • ...]. In LBA 2 he finds the holomap in a locked room in [[Twinsen's house|his house]]. It is available for sale on several shops as well.
    2 KB (288 words) - 17:55, 29 December 2012
  • ...memory viewer in [[Jerome Baldino's residence (Port-Ludo)|Jerome Baldino's house]], although he doesn't have to use it at any specific point of the game. Th
    935 B (132 words) - 18:18, 29 December 2012
  • ...ldino's house, Zoé calls him on the radio, telling him that she brought [[Twinsen's car|their car]] to [[Desert Island]].
    2 KB (248 words) - 17:56, 21 July 2013
  • ...im-City)|his laboratory]] in [[Proxim-City]]. When [[Twinsen]] reaches his house, Baldino is just about to finish working on it. He tells Twinsen that to fi ==During Twinsen's Odyssey==
    4 KB (616 words) - 18:13, 29 December 2012
  • ...c, this rabbibunny was arrested, and his brother, who stays alone in their house, gives such a card to whoever says the word "Amos" to him. In the [[forger's house]] on [[Proxim-City]], Twinsen receives a red magnetic card from the [[forge
    2 KB (270 words) - 14:49, 30 December 2012
  • ==Role in Twinsen's adventure== ...ely, the door to [[Dark Monk's chapel|the chapel]] leading to the priest's house was locked. However, Twinsen was lucky enough to meet an old wannie at the
    2 KB (305 words) - 23:01, 29 December 2012
  • ...nd stored under a giant tarpaulin next to his [[Jerome Baldino's residence|house]]. Baldino created the plans for it on his blackboard.
    2 KB (363 words) - 00:01, 11 January 2013
  • ...ned by [[Twinsen]]. It has a cannon under its hood, which has the power of Twinsen's [[Magic Ball|Magic Level]]. When driving over a ramp, it can jump high and ==Role in Twinsen's adventure==
    3 KB (469 words) - 00:06, 11 January 2013

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