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From Twinsuniverse
- ...Annie|wannie who works as a maid]] at [[Mr. Monk]]'s [[Mr. Lemoine's house|house]]. She will teach whoever is interested the [[Ferryman's Song]], which is t ==Role in Twinsen's adventure==3 KB (538 words) - 17:09, 20 February 2013
- ...land of the Francos]]. It has a small den next to [[Roger de la Fontaine's house]]. The only thing it says is "Biddy Biddy". The [[dog]] that lives on the i ...the local franco [[kindergarten]] tells [[Twinsen]] it took the key to his house. Following the owl, Twinsen arrives to his nest, where he finds the [[Burge1 KB (189 words) - 19:12, 3 February 2013
- ...in-Burg]], enforcing surveillance. It was also used to destroy [[Twinsen's house]]. There are also tanks guarding FunFrock's fortresses, or the [[Okojo Pass1 KB (174 words) - 22:16, 17 December 2012
- ...te [[LeBorgne]]. This story is scribed on runes at a cave near [[Twinsen's House]].672 B (99 words) - 19:18, 18 December 2012
- ...left for him by his ancestors in the room underneath [[Twinsen's house|his house]] on [[Citadel Island]]. The [[Ancestral Key|key]] to this room, however, h2 KB (369 words) - 01:37, 30 December 2012
- |character=FunFrock's Reign{{!}}Relentless: Twinsen's Adventure (introduction)}} ...the path, and looking after him. Finally, he reached [[Twinsen's house|his house]], where he was reunited with his girlfriend, [[Zoé]], but not for long...9 KB (1,437 words) - 16:14, 30 December 2012
- ...ical tunic was kept for centuries upon centuries in a secret closet at the house of the Heir's acnestors, and kept it safe for the time when the Chosen One ...the [[Magic Ball]], which was also kept in the secret closet at The Heir's house, these two magical items make together an extremely powerful combination, w4 KB (589 words) - 12:42, 27 December 2012
- ...Sendell]], and describes clearly the events that post factum did happen at Twinsen's adventure: ...hen tells Twinsen about the Legend, and sends him to [[Twinsen's house|his house]] to continue his quest.3 KB (577 words) - 21:06, 2 June 2014
- ...[Legend of Sendell|The Heir]] by his ancestors in a secret cave behind his house. It enables breaking open the seals of [[Sendell]], thus leading to new pla ...l's Medallion]], in a locked room in the cave behind [[Twinsen's house|his house]], to which he can enter after retrieving [[Key to the Heir's room|LeBorgne2 KB (307 words) - 14:48, 30 December 2012
- |character=Official description, Twinsen's first adventure}} ==Role in Twinsen's adventures==6 KB (942 words) - 18:25, 11 January 2013
- ..._darts_in_his_basement.jpg|right|thumb|250px|Twinsen facing 3 darts in his house]] ...ry little in the game. He first finds three darts in [[Twinsen's house|his house]], where he can throw on either the nearby darts baord or [[FunFrock]]'s bu1 KB (243 words) - 00:21, 28 December 2012
- ...Key''' is a key that opens the locked room in the cave behind [[Twinsen's house]]. ...amily must have left information for him in his house. Twinsen goes to his house, where he finds the secret cave near it. Reading the sign outside the locke2 KB (302 words) - 21:05, 2 June 2014
- ...a Fontaine|burgermaster]]'s cupboard at [[Roger de la Fontaine's house|his house]]. This cupboard contained the [[Burgermaster's Notes|instructions]] on how ...e den of a clockwork [[owl]], that enables him to open the cupboard at the house of Roger de la Fontaine's brother. There, he finds descriptive instructions1 KB (164 words) - 16:27, 29 December 2012
- ...], or from the nearby [[Port Ludo bazaar|bazaar]] for 50 [[kash]]es. After Twinsen's neighbour receives the acid, he uses it to restore the map, which reveals a ...m the [[racer]] in [[Von Kournil Tour]] that it is possible to boost his [[Twinsen's car|car]] with gallic acid, although this does not appear in the game.1 KB (223 words) - 17:30, 21 July 2013
- ...]. In LBA 2 he finds the holomap in a locked room in [[Twinsen's house|his house]]. It is available for sale on several shops as well.2 KB (288 words) - 17:55, 29 December 2012
- ...memory viewer in [[Jerome Baldino's residence (Port-Ludo)|Jerome Baldino's house]], although he doesn't have to use it at any specific point of the game. Th935 B (132 words) - 18:18, 29 December 2012
- ...ldino's house, Zoé calls him on the radio, telling him that she brought [[Twinsen's car|their car]] to [[Desert Island]].2 KB (248 words) - 17:56, 21 July 2013
- ...im-City)|his laboratory]] in [[Proxim-City]]. When [[Twinsen]] reaches his house, Baldino is just about to finish working on it. He tells Twinsen that to fi ==During Twinsen's Odyssey==4 KB (616 words) - 18:13, 29 December 2012
- ...c, this rabbibunny was arrested, and his brother, who stays alone in their house, gives such a card to whoever says the word "Amos" to him. In the [[forger's house]] on [[Proxim-City]], Twinsen receives a red magnetic card from the [[forge2 KB (270 words) - 14:49, 30 December 2012
- ==Role in Twinsen's adventure== ...ely, the door to [[Dark Monk's chapel|the chapel]] leading to the priest's house was locked. However, Twinsen was lucky enough to meet an old wannie at the2 KB (305 words) - 23:01, 29 December 2012
- ...nd stored under a giant tarpaulin next to his [[Jerome Baldino's residence|house]]. Baldino created the plans for it on his blackboard.2 KB (363 words) - 00:01, 11 January 2013
- ...ned by [[Twinsen]]. It has a cannon under its hood, which has the power of Twinsen's [[Magic Ball|Magic Level]]. When driving over a ramp, it can jump high and ==Role in Twinsen's adventure==3 KB (469 words) - 00:06, 11 January 2013