Difference between revisions of "Bersimon"
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Age=Adult}} | Age=Adult}} | ||
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+ | Quote=Diploma of Elementary-Weather Magic. The Wizard Bersimon has proven his talents as a master of the elements. He has reached the rank of Grand Master of sea winds and tornadoes.| | ||
+ | Character=Bersimon's diploma}} | ||
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+ | ==Description== | ||
Bersimon is the Weather Wizard who lives on the [[cliffs]] of [[Citadel Island]]. He is a fully qualified wizard, who graduated from the [[School of Magic]]. He seems to be one of the wisest people of the island. | Bersimon is the Weather Wizard who lives on the [[cliffs]] of [[Citadel Island]]. He is a fully qualified wizard, who graduated from the [[School of Magic]]. He seems to be one of the wisest people of the island. | ||
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Character=Bersimon}} | Character=Bersimon}} | ||
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{{Quote| | {{Quote| | ||
Quote=Don't forget to finish the lightning potion. To do so, go to the Desert Island to find a pearl of incandescence.| | Quote=Don't forget to finish the lightning potion. To do so, go to the Desert Island to find a pearl of incandescence.| | ||
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Quote=Shortly after FunFrock's disappearance, it was hidden on Citadel Island by the Weather Wizard. He placed it in a cage of ice which he then bound with a powerful spell. According to him, only the power of lightning is capable of freeing the ball.| | Quote=Shortly after FunFrock's disappearance, it was hidden on Citadel Island by the Weather Wizard. He placed it in a cage of ice which he then bound with a powerful spell. According to him, only the power of lightning is capable of freeing the ball.| | ||
Character=[[Mentor of the Scool of Magic]]}} | Character=[[Mentor of the Scool of Magic]]}} | ||
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[[Category:Rabbibunnies]] | [[Category:Rabbibunnies]] |
Revision as of 14:43, 26 August 2006
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Description
Bersimon is the Weather Wizard who lives on the cliffs of Citadel Island. He is a fully qualified wizard, who graduated from the School of Magic. He seems to be one of the wisest people of the island.
Role in Twinsen's adventure
The Weather Wizard was the only one capable of chasing the storm that prevented Twinsen from going to Desert Island. However, he had to stand at a high point in order to utter a conjuration, and the lighthouse was the only available place at the island. After Twinsen freed Raph, the lighthouse keeper, Bersimon was able to stop the storm. Then, finally capable of landing, the Esmers came. The Weather Wizard also once hid Sendell's Ball in a cage of ice in the sewers. He already made a potion, which only needed a pearl of incandescence to become ready for use, for freeing the ball.
Quotes
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