Difference between revisions of "Template:Infobox Enemy/requires"
J McKalling (Talk | contribs) m |
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| {{maintenance task|nocat={{{nocat|false}}} | | {{maintenance task|nocat={{{nocat|false}}} | ||
|category=Enemies with an unknown requirement | |category=Enemies with an unknown requirement | ||
− | |label=unknown | + | |label=''unknown'' |
|reason=The '''requires''' parameter specifies {{#if:{{{1|}}}|'{{lc:{{{1|}}}}}' (unknown)| no value}} }} | |reason=The '''requires''' parameter specifies {{#if:{{{1|}}}|'{{lc:{{{1|}}}}}' (unknown)| no value}} }} | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> | ||
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<nowiki>{{Infobox Enemy/requires|ultraviolet}}</nowiki> | <nowiki>{{Infobox Enemy/requires|ultraviolet}}</nowiki> | ||
− | :{{categorizer|category=Enemies with an unknown requirement|label=unknown|nocat=true}} | + | :{{categorizer|category=Enemies with an unknown requirement|label=''unknown''|nocat=true}} |
Revision as of 10:24, 13 December 2012
This template offers a multiple choice for defining the requirement category of an (enemy) article. It can also automatically categorize a page under that category.
Parameters
- The selected requirement from the following values (no parameter name and values are case insensitive):
- none
- yellow
- green
- red
- fire
- any other (non)empty value defaults to: unknown
- nocat: Whether or not to suppress categorization under the chosen category (defaults to false, which means auto categorization).
Note: more category values should be discussed on the discussion page.
Syntax
{{Infobox Enemy/requires|value}}
Examples
Any of the above values may be used like this:
{{Infobox Enemy/requires|none}} {{Infobox Enemy/requires|yellow}} {{Infobox Enemy/requires|green}} {{Infobox Enemy/requires|red}} {{Infobox Enemy/requires|fire}}
- None [list all]
- Magic Level Yellow [list all]
- Magic Level Green [list all]
- Magic Level Red [list all]
- Magic Level Fire [list all]
The case of the value is not important:
{{Infobox Enemy/requires|grEEn}}
- Magic Level Green [list all]
You may leave the "requirement" undefined (which would raise the Enemies with an unknown requirement maintenance task) by not specifying any valid value, so these all have the same result:
{{Infobox Enemy/requires}} {{Infobox Enemy/requires|}} {{Infobox Enemy/requires|blue}} {{Infobox Enemy/requires|kashes}} {{Infobox Enemy/requires|ultraviolet}}
- unknown [list all]
The nocat parameter may be used to suppress automatic categorization like this (any value will do):
{{Infobox Enemy/requires|none|nocat=true}}
This would render the same result as the first example above, but would not automatically categorize under Category:Easy enemies. This feature works both on valid values and the maintenance task mentioned above.