Difference between revisions of "Template:Infobox Enemy/damage"
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| {{maintenance task|nocat={{{nocat|false}}} | | {{maintenance task|nocat={{{nocat|false}}} | ||
|category=Enemies of unknown damage | |category=Enemies of unknown damage | ||
+ | |doclink=Infobox Enemy/damage | ||
|label=''unknown'' | |label=''unknown'' | ||
|reason=The '''damage''' parameter specifies {{#if:{{{1|}}}|'{{lc:{{{1|}}}}}' (unknown)| no value}} }} | |reason=The '''damage''' parameter specifies {{#if:{{{1|}}}|'{{lc:{{{1|}}}}}' (unknown)| no value}} }} |
Revision as of 11:37, 13 December 2012
This template offers a multiple choice for defining the damage category of an (enemy) article. It can also automatically categorize a page under that category.
Parameters
- The selected damage from the following values (no parameter name and values are case insensitive):
- little
- medium
- high
- huge
- any other (non)empty value defaults to: unknown
- nocat: Whether or not to suppress categorization under the chosen category (defaults to false, which means auto categorization).
Note: more category values should be discussed on the discussion page.
Syntax
{{Infobox Enemy/damage|value}}
Examples
Any of the above values may be used like this:
{{Infobox Enemy/damage|little}} {{Infobox Enemy/damage|medium}} {{Infobox Enemy/damage|high}} {{Infobox Enemy/damage|huge}}
The case of the value is not important:
{{Infobox Enemy/damage|pOWErful}}
- Huge [list all]
You may also leave the "damage" undefined (which would raise the Enemies of unknown damage maintenance task) by not specifying any valid value, so these all have the same result:
{{Infobox Enemy/damage}} {{Infobox Enemy/damage|}} {{Infobox Enemy/damage|totalloss}} {{Infobox Enemy/damage|invulnerable}} {{Infobox Enemy/damage|yes}}
- unknown [list all]
The nocat parameter may be used to suppress automatic categorization like this (any value will do):
{{Infobox Enemy/damage|little|nocat=true}}
This would render the same result as the first example above, but would not automatically categorize under Category:Weak enemies. This feature works both on valid values and the maintenance task mentioned above.