Difference between revisions of "Template:Infobox Enemy/damage"
J McKalling (Talk | contribs) (Created page with "<includeonly> {{#switch: {{lc:{{{1|}}}}} | little = {{categorizer|category=Weak enemies|label=Weak|nocat={{{nocat|false}}}}} | medium = {{categorizer|category=Medium damage en...") |
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==Parameters== | ==Parameters== | ||
− | * The selected | + | * The selected damage from the following values (no parameter name and values are case insensitive): |
*# ''weak'' | *# ''weak'' | ||
*# ''medium'' | *# ''medium'' |
Revision as of 21:59, 11 December 2012
This template offers a multiple choice for defining the damage category of an (enemy) article. It can also automatically categorize a page under that category.
Parameters
- The selected damage from the following values (no parameter name and values are case insensitive):
- weak
- medium
- strong
- powerful
- any other (non)empty value defaults to: unknown
- nocat: Whether or not to suppress categorization under the chosen category (defaults to false, which means auto categorization).
Note: more category values should be discussed on the discussion page.
Syntax
{{Infobox Enemy/damage|value}}
Examples
Any of the above values may be used like this:
{{Infobox Enemy/damage|weak}} {{Infobox Enemy/damage|medium}} {{Infobox Enemy/damage|strong}} {{Infobox Enemy/damage|powerful}}
The case of the value is not important:
{{Infobox Enemy/damage|pOWErful}}
- Powerful [list all]
You may also leave the "damage" undefined (which would raise the Enemies of unknown damage maintenance task) by not specifying any valid value, so these all have the same result:
{{Infobox Enemy/damage}} {{Infobox Enemy/damage|}} {{Infobox Enemy/damage|totalloss}} {{Infobox Enemy/damage|invulnerable}} {{Infobox Enemy/damage|yes}}
- unknown [list all]
The nocat parameter may be used to suppress automatic categorization like this (any value will do):
{{Infobox Enemy/damage|weak|nocat=true}}
This would render the same result as the first example above, but would not automatically categorize under Category:Weak enemies. This feature works both on valid values and the maintenance task mentioned above.