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| [[Image:Key.gif|right|frame|key]] | | [[Image:Key.gif|right|frame|key]] |
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− | {{Quote|
| + | '''Keys''' are used for opening doors and gates. [[Twinsen]] usually obtains them by either searching in plants or garbage bins, or by killing a guard keeping the key. He can take a key by either walking over it, or by throwing his [[magic ball]] at it, as it is attracted to keys. |
− | Quote=Can't start this machine without an ignition key!|
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− | Character=[[Twinsen]]}}
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− | ==Description==
| + | If Twinsen goes out of a room, he loses all the keys in his possesion, regardless of whether the door he passes requires a key or not. The number of keys Twinsen has is indicated in the [[control panel]]. |
− | Found more or less everywhere around [[Twinsun]] and [[Zeelich]], these '''keys''' act just like any normal keys; they open most of the doors and gates around the planets. If requiring a key, a person cannot pass through the door without one. The keys common on the two planets are rather small, and are coloured gold.
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− | ==Role in Twinsen's adventures==
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− | During his two adventures, in quite a lot of places, Twinsen was required to use a key in order to open a specific door. He got these keys in various ways, either from the person owning them, from the enemy possessing them, or just by searching through plants or rubbish cans. Either way, once owning the key, he was able to open any of the locked doors.
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− | ==Trivia==
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− | Once leaving the room at which he retrieved the key, Twinsen was unable to use the key any more. Apparently, the [[quetch]] was not wise enough, and used his keys even on open doors.
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− | ==Unconfirmed theories==
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− | For unknown reasons, all keys seem to open any type of a door. Apparently, all keys are identical on Twinsun and Zeelich. Either this, or simply each key fits the doors at the room where the key was found.
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− | ==Additional quotes==
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− | Quote=Let's see now, where did I put my key?|
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− | Character=[[Mies van der Rooh]]}}
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− | Quote=Hey, get me out of here! Find a key quick!|
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− | Character=[[Raymond the Elf]]}}
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− | {{Quote|
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− | Quote=Yeah, the clones already confiscated the key to my cellar, so don't be surprised when they come back to close down the tavern!|
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− | Character=[[Tavern grobo]]}}
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− | {{Quote|
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− | Quote=Here, little guy, take the ignition key and bring the bulldozer back for me - I'll appreciate it. I don't have time to do it myself.|
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− | Character=Construction [[grobo]]}}
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− | Quote=It's kind of you to help me, but I managed to steal the guard's key. Take it, I don't need it any more.|
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− | Character=Prisoned grobo}}
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− | {{Quote|
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− | Quote=Oh, thanks a bunch, pal! Listen, this kid, he give me the key to the chapel. Here, take it. I've had enough fun with it.|
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− | Character=Old [[wannie]]}}
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− | {{Quote|
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− | Quote=The Monk, he threw me out of his choir. It's not fair, I didn't do anything. So I stole the key to the chapel! So I boxed it in and gave it to the old man!|
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− | Character=Johnny}}
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| ==Related threads== | | ==Related threads== |
If Twinsen goes out of a room, he loses all the keys in his possesion, regardless of whether the door he passes requires a key or not. The number of keys Twinsen has is indicated in the control panel.