Difference between revisions of "Template:Infobox Enemy/race"

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Line 36: Line 36:
 
     |category=Gloum enemies
 
     |category=Gloum enemies
 
     |article=Gloum}}
 
     |article=Gloum}}
| nonorganic = {{categorizer|display=false|nocat={{{nocat|false}}}
+
| artillery = {{categorizer|display=false|nocat={{{nocat|false}}}
 
     |category=Artillery}}{{categorizer|display=infobox|nocat={{{nocat|false}}}
 
     |category=Artillery}}{{categorizer|display=infobox|nocat={{{nocat|false}}}
 
     |category=Nonorganic enemies
 
     |category=Nonorganic enemies
     |label=Artillery}}
+
     |label=Artillery {{#if: {{{label|}}} | ({{{label}}}) }}}}
 
| creature = {{categorizer|display=false|nocat={{{nocat|false}}}
 
| creature = {{categorizer|display=false|nocat={{{nocat|false}}}
 
     |category=Creatures}}{{categorizer|display=infobox|nocat={{{nocat|false}}}
 
     |category=Creatures}}{{categorizer|display=infobox|nocat={{{nocat|false}}}
Line 64: Line 64:
 
#* ''mosquibee''
 
#* ''mosquibee''
 
#* ''gloum''
 
#* ''gloum''
#* ''nonorganic''
+
#* ''artillery''*
 
#* ''creature''*
 
#* ''creature''*
 
#* any other (non)empty value defaults to: ''unknown''
 
#* any other (non)empty value defaults to: ''unknown''
* '''label''': *) When choosing "creature", which is generic, a custom label may be used to display between brackets (optional, case sensitive)
+
* '''label''': *) When choosing "creature" or "artillery", which are generic, a custom label may be used for display between brackets (optional, case sensitive)
 
* '''nocat''': Whether or not to suppress categorization under the chosen category (defaults to false, which means auto categorization).
 
* '''nocat''': Whether or not to suppress categorization under the chosen category (defaults to false, which means auto categorization).
  

Revision as of 21:05, 17 December 2012

This template offers a multiple choice for defining the race category of an (enemy) article. It can also automatically categorize a page under that category.

Parameters

  1. The selected race from the following values (no parameter name and values are case insensitive):
    • quetch
    • grobo
    • rabbibunny
    • sphero
    • sup
    • franco
    • wannie
    • mosquibee
    • gloum
    • artillery*
    • creature*
    • any other (non)empty value defaults to: unknown
  • label: *) When choosing "creature" or "artillery", which are generic, a custom label may be used for display between brackets (optional, case sensitive)
  • nocat: Whether or not to suppress categorization under the chosen category (defaults to false, which means auto categorization).


Note: more category values should be discussed on the discussion page.

Syntax

{{Infobox Enemy/race|value}}

Examples

Any of the above values may be used like this:

{{Infobox Enemy/race|sup}}
Sup [list all]


Or this:

{{Infobox Enemy/race|franco}}
Franco [list all]


The case of the value is not important:

{{Infobox Enemy/race|frANCo}}
Franco [list all]


When choosing a creature, a more specific label may optionally be given as well, but it is case sensitive:

{{Infobox Enemy/race|creature|label=orc}}
Creature (orc) [list all]


You may leave the "race" undefined (which would raise the Enemies of unknown race maintenance task) by not specifying any valid value, so these all have the same result:

{{Infobox Enemy/race}}
{{Infobox Enemy/race|}}
{{Infobox Enemy/race|ghost}}
{{Infobox Enemy/race|none}}
{{Infobox Enemy/race|monster}}
unknown [list all]


The nocat parameter may be used to suppress automatic categorization like this (any value will do):

{{Infobox Enemy/race|sup|nocat=true}}

This would render the same result as the first example above, but would not automatically categorize under Category:Sup enemies. This feature works both on valid values and the maintenance task mentioned above.