Difference between revisions of "Template:Infobox Enemy/damage"

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<includeonly>
 
<includeonly>
 
{{#switch: {{lc:{{{1|}}}}}
 
{{#switch: {{lc:{{{1|}}}}}
| little = {{categorizer|category=Weak enemies|label=Weak|nocat={{{nocat|false}}}}}
+
| little = {{categorizer|category=Weak enemies|label=Little|nocat={{{nocat|false}}}}}
 
| medium = {{categorizer|category=Medium damage enemies|label=Medium|nocat={{{nocat|false}}}}}
 
| medium = {{categorizer|category=Medium damage enemies|label=Medium|nocat={{{nocat|false}}}}}
| high = {{categorizer|category=Strong enemies|label=Strong|nocat={{{nocat|false}}}}}
+
| high = {{categorizer|category=Strong enemies|label=High|nocat={{{nocat|false}}}}}
| huge = {{categorizer|category=Powerful enemies|label=Powerful|nocat={{{nocat|false}}}}}
+
| huge = {{categorizer|category=Powerful enemies|label=Huge|nocat={{{nocat|false}}}}}
 
| {{maintenance task|nocat={{{nocat|false}}}
 
| {{maintenance task|nocat={{{nocat|false}}}
 
     |category=Enemies of unknown damage
 
     |category=Enemies of unknown damage
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==Parameters==
 
==Parameters==
 
* The selected damage from the following values (no parameter name and values are case insensitive):
 
* The selected damage from the following values (no parameter name and values are case insensitive):
*# ''weak''
+
*# ''little''
 
*# ''medium''
 
*# ''medium''
*# ''strong''
+
*# ''high''
*# ''powerful''
+
*# ''huge''
 
*# any other (non)empty value defaults to: ''unknown''
 
*# any other (non)empty value defaults to: ''unknown''
 
* '''nocat''': Whether or not to suppress categorization under the chosen category (defaults to false, which means auto categorization).
 
* '''nocat''': Whether or not to suppress categorization under the chosen category (defaults to false, which means auto categorization).
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==Examples==
 
==Examples==
 
Any of the above values may be used like this:
 
Any of the above values may be used like this:
  <nowiki>{{Infobox Enemy/damage|weak}}</nowiki>
+
  <nowiki>{{Infobox Enemy/damage|little}}</nowiki>
 
  <nowiki>{{Infobox Enemy/damage|medium}}</nowiki>
 
  <nowiki>{{Infobox Enemy/damage|medium}}</nowiki>
  <nowiki>{{Infobox Enemy/damage|strong}}</nowiki>
+
  <nowiki>{{Infobox Enemy/damage|high}}</nowiki>
  <nowiki>{{Infobox Enemy/damage|powerful}}</nowiki>
+
  <nowiki>{{Infobox Enemy/damage|huge}}</nowiki>
  
:{{categorizer|category=Weak enemies|label=Weak|nocat=true}}
+
:{{categorizer|category=Weak enemies|label=Little|nocat=true}}
 
:{{categorizer|category=Medium damage enemies|label=Medium|nocat=true}}
 
:{{categorizer|category=Medium damage enemies|label=Medium|nocat=true}}
:{{categorizer|category=Strong enemies|label=Strong|nocat=true}}
+
:{{categorizer|category=Strong enemies|label=High|nocat=true}}
:{{categorizer|category=Powerful enemies|label=Powerful|nocat=true}}
+
:{{categorizer|category=Powerful enemies|label=Huge|nocat=true}}
  
  
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  <nowiki>{{Infobox Enemy/damage|pOWErful}}</nowiki>
 
  <nowiki>{{Infobox Enemy/damage|pOWErful}}</nowiki>
  
:{{categorizer|category=Powerful enemies|label=Powerful|nocat=true}}
+
:{{categorizer|category=Powerful enemies|label=Huge|nocat=true}}
  
  
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The '''nocat''' parameter may be used to suppress automatic categorization like this (any value will do):
 
The '''nocat''' parameter may be used to suppress automatic categorization like this (any value will do):
  <nowiki>{{Infobox Enemy/damage|weak|nocat=true}}</nowiki>
+
  <nowiki>{{Infobox Enemy/damage|little|nocat=true}}</nowiki>
  
 
This would render the same result as the first example above, but would not automatically categorize under [[:Category:Weak enemies]]. This feature works both on valid values and the maintenance task mentioned above.
 
This would render the same result as the first example above, but would not automatically categorize under [[:Category:Weak enemies]]. This feature works both on valid values and the maintenance task mentioned above.
  
 
[[Category:Article Categorizers|enemy]]</noinclude>
 
[[Category:Article Categorizers|enemy]]</noinclude>

Revision as of 23:04, 11 December 2012

This template offers a multiple choice for defining the damage category of an (enemy) article. It can also automatically categorize a page under that category.

Parameters

  • The selected damage from the following values (no parameter name and values are case insensitive):
    1. little
    2. medium
    3. high
    4. huge
    5. any other (non)empty value defaults to: unknown
  • nocat: Whether or not to suppress categorization under the chosen category (defaults to false, which means auto categorization).


Note: more category values should be discussed on the discussion page.

Syntax

{{Infobox Enemy/damage|value}}

Examples

Any of the above values may be used like this:

{{Infobox Enemy/damage|little}}
{{Infobox Enemy/damage|medium}}
{{Infobox Enemy/damage|high}}
{{Infobox Enemy/damage|huge}}
Little [list all]
Medium [list all]
High [list all]
Huge [list all]


The case of the value is not important:

{{Infobox Enemy/damage|pOWErful}}
Huge [list all]


You may also leave the "damage" undefined (which would raise the Enemies of unknown damage maintenance task) by not specifying any valid value, so these all have the same result:

{{Infobox Enemy/damage}}
{{Infobox Enemy/damage|}}
{{Infobox Enemy/damage|totalloss}}
{{Infobox Enemy/damage|invulnerable}}
{{Infobox Enemy/damage|yes}}
unknown [list all]


The nocat parameter may be used to suppress automatic categorization like this (any value will do):

{{Infobox Enemy/damage|little|nocat=true}}

This would render the same result as the first example above, but would not automatically categorize under Category:Weak enemies. This feature works both on valid values and the maintenance task mentioned above.