Ancestral Tunic

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Tunic.gif


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Description

The Ancestral Tunic, as described in the Book of Bu, was one of the four items required by the Heir to be collected for him to ensure victory against the designated tyrant. This magical tunic was kept for centuries upon centuries in a secret closet at the house of the Heir's acnestors, and kept it safe for the time when the Chosen One will be needing it.

This Ancestral Tunic, as suggested earlier, is a great source of magic. Whoever wears it, in a way that every tunic is being worn, is able to store an enormous amount of magic power, which is vital for defeating his enemies. The amount of magic available for storage depneds on the owner's level of magic, and can range from Yellow to Fire.

Combined with the Magic Ball, which was also kept in the secret closet at The Heir's house, these two magical items make together an extremely powerful combination, which would almost certainly ensure anyone success in his mission.

The tunic is coloured blue, probably to symbolize the close relationships with the Sendells and the legend, who are also blue. Additionally, blue is a colour of hope, which might be another explanation for the colour choice.

Role in Twinsen's adventure

Escaping from the Citadel at the very beginnig of his first adventure, Twinsen made it to his and Zoe's house. Before he managed to do anything, two grobo clones knocked on the door, and captured Zoe just after Twinsen managed to hide. After their disappearance, it took Twinsen a little exploration around the house to find what he was looking for- the closet at which the Ancestral Tunic, as well as the magic ball, was kept. Putting it on, Twinsen immediately became powerful, as he was now able to store magic, thus using his magic ball. This tunic, which Twinsen kept until the end of his adventure, proved very powerful, and ensured Twinsen his success in defeating the evil FunFrock.

At the end of his first adventure, Twinsen has contributed the tunic to Ms. Bloop's growing museum, which might have indicated that he was prepared to rest a bit from adventures for the close while. He has also left a note in his house to his future descendants:

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However, having to free Raph the lighthouse keeper, and, later on, the entire planet, Twinsen very quickly found the tunic necessary again. Going to the museum to reclaim the tunic, he found out that the room at which the button that opens the tunic's safe was locked. To get in, our hero had to sneak in through the museum's window, and thus opening the tunic's safe.

Just like at his first adventure, the tunic was Twinsen's primary object he carried with him, along with his magic ball. Apart from a short time, at which he walked around the planets with a Wizard's Parade Tunic, Twinsen carried the Ancestral Tunic with him until the end of his adventure, when he defeated, perhaps for the last time, the evil FunFrock.

Additional quotes

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