Ancestral Key

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File:Key to the heirs room.png
Key to the Heir's room


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Description

This ancient key was passed throughout the generations at the Heir's family, until, one day, an ancestor of the family name Hégésippe was attacked and killed by the famous pirate LeBorgne while possessing the key. LeBorgne kept the key with him until the day he died, and eventually hid it somewhere among his treasure. However, until the days of FunFrock's reign, no one had any idea where the treasure was, as LeBorgne's log book was lost. Due to that, many people were looking for LeBorgne's lost treasure.

This golden key opens the door which leads to the Heir's Room, a room at which magical items were left to the Heir by his ancestors. The story of the key's loss is described in details at a sign outside the room, which was likely to be written by another ancestor, a short time after Hégésippe's death.

Role in Twinsen's adventure

After finding the Book of Bù in the deadly Temple of Bù, Twinsen heard from the old hermit outside the temple that his family must have left information for him in his house. The quetch wasted no time, and immediately made his way towards his house, at which he found the secret cave near it. Reading the sign outside the locked room, Twinsen understood he has to find LeBorgne's lost treasure, and thus started asking most of the characters he met about information regarding LeBorgne.

Eventually, Twinsen reached the bazaar in the Old Burg, where he heard from the seller that at that very morning, LeBorgne's log was sold to the library. Looking for information in the library, Twinsen found a very instructive explanation about most of the things he ever wanted to know about the ruthless pirate, including detailed information about the treasure's location.

Following the instructions he read in the log book, Twinsen found himself just outside the Maritime Museum. After investigating a bit, it eventually turned out that he would need to activate the museum's alarm, as well as owning a proto-pack so that he could fly around safely without touching the ground. Once achieving both these things, Twinsen was ready for the actual "attack".

He entered the museum through a grate from the sewers, which he earlier made sure would be down there. Once inside, the quetch flew around slowly and silently, trying as hard as he could not to touch the ground. He eventually reached the upper level of the museum, where, at the corner of the room, he found LeBorgne's treasure. It took Twinsen only a few seconds of searching through the chest in order to find the desired key. Once possessing the key, Twinsen quickly left the museum, having no business there any more.

The next thing Twinsen did was going back to his house, opening the locked room. Inside, he found Gawley's Horn and Sendell's Medallion, as well as a sign telling him about the locations of the three Runic Stones around the planet.

Twinsen possessed the key until the end of his adventure, although he had no further use with it.

Additional quotes

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