Key

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  This article has been imported [list all] from the old Twinsunica directly, and might need a (further) rewrite.
Key
Image of Key
Type

Bonus [list all]

Critical

Yes [list all]

Magical

No [list all]

Unique

No [list all]

Adventure

Multiple: [list all]

Item
Upgrades

No [list all]

Effect

Grants Access [list all] (some)

Combat
Combattype

None [list all]

Powerlevel

None [list all]

Keys are used for opening doors and gates. Twinsen usually obtains them by either searching in plants or garbage bins, or by killing a guard keeping the key. He can take a key by either walking over it, or by throwing his Magic Ball at it, as it is attracted to keys.

If Twinsen goes out of a room, he loses all the keys in his possesion, regardless of whether the door he passes requires a key or not. The number of keys Twinsen has is indicated in the behavior menu.

Related threads

General

Fan Art